Universe or Nothing Engineering Screen
Hi all,
I was developing a multiplayer space simulator, with the detail of a submarine sim, and using Noesis for it.
I built a lot of tech for it, including some UIs, but was unable to secure funding for full development.
Anyhow, I was going over old videos today and saw this. It's a video of the engineering screen, built using Noesis. I'd shared screenshots of it, one of which was featured on this site, but I don't think I ever shared it in action. It's not 100% complete, it lacks a polish and animations, but it is completely functional.
Best,
Mark
I was developing a multiplayer space simulator, with the detail of a submarine sim, and using Noesis for it.
I built a lot of tech for it, including some UIs, but was unable to secure funding for full development.
Anyhow, I was going over old videos today and saw this. It's a video of the engineering screen, built using Noesis. I'd shared screenshots of it, one of which was featured on this site, but I don't think I ever shared it in action. It's not 100% complete, it lacks a polish and animations, but it is completely functional.
Best,
Mark
Re: Universe or Nothing Engineering Screen
I always loved this : )
Re: Universe or Nothing Engineering Screen
Thanks Jesus!
Hopefully some day I'll be in a position to work on it again.
Noesis is has come so far since then too, so much more is possible/easier now. I could do some really great animations, like on the power lines, using custom brush shaders.
Hopefully some day I'll be in a position to work on it again.
Noesis is has come so far since then too, so much more is possible/easier now. I could do some really great animations, like on the power lines, using custom brush shaders.
Re: Universe or Nothing Engineering Screen
Thank you for the kind words. The next step in Unity is having integration with the Shader Graph as we have in Unreal. But for this we are going to need a few changes for the Unity team. Let's see :)Noesis is has come so far since then too, so much more is possible/easier now. I could do some really great animations, like on the power lines, using custom brush shaders.
Your new game looks amazing. Hopefully it will be released soon!
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