Font Importer
Hello,
I have the problem that noesis imports fonts automatically with its own importer.
This leads to missing fonts in other components that are depending on them.
Is there an option to disable this behaviour?
Additionally, I am getting two errors when changing the importer.
I have the problem that noesis imports fonts automatically with its own importer.
This leads to missing fonts in other components that are depending on them.
Is there an option to disable this behaviour?
Additionally, I am getting two errors when changing the importer.
Code: Select all
MissingReferenceException: The object of type 'NoesisFont' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Object.get_name () (at <d8d38b92d94a4ff8a91e61d39c6d19cd>:0)
UnityEditor.ObjectPreview.GetPreviewTitle () (at <c131a2bddec5488c9acbc95523658064>:0)
UnityEditor.Editor.GetPreviewTitle () (at <c131a2bddec5488c9acbc95523658064>:0)
UnityEditor.Editor.GetPreviewTitle () (at <c131a2bddec5488c9acbc95523658064>:0)
UnityEditor.PropertyEditor.DrawPreviewAndLabels () (at <c131a2bddec5488c9acbc95523658064>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Code: Select all
MissingReferenceException: The object of type 'NoesisFont' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Object.get_name () (at <d8d38b92d94a4ff8a91e61d39c6d19cd>:0)
UnityEditor.ObjectPreview.GetPreviewTitle () (at <c131a2bddec5488c9acbc95523658064>:0)
UnityEditor.Editor.GetPreviewTitle () (at <c131a2bddec5488c9acbc95523658064>:0)
UnityEditor.Editor.GetPreviewTitle () (at <c131a2bddec5488c9acbc95523658064>:0)
UnityEditor.PropertyEditor.DrawPreviewAndLabels () (at <c131a2bddec5488c9acbc95523658064>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <cce578fc5f344bd79194d0850d7f4c47>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <779d5b0ed0e842c7bd49637f7c03a309>:0)
Re: Font Importer
Changing the font importer to the default one (and ignore the errors) should work fine. Of course, that font won't be available to be used by Noesis.
Re: Font Importer
The problem is when I change the importer I get the exceptions and the importer is not changed.
So I'm stuck and can not change to the default importer.
So I'm stuck and can not change to the default importer.
Re: Font Importer
#2262 fixed this. What version of Noesis are you using?
Re: Font Importer
Hmmm
I am using
- Noesis 3.1.4
- Unity 20221.1.3f1
The problem still exists for me.
The patch mentioned in the NoesisPostprocessor is in the cs file.
As a quick fix, I commented it out. Now I can change the importer but don't get the noesis importer as default.
But that was any way the behaviour I asked for.
I am using
- Noesis 3.1.4
- Unity 20221.1.3f1
The problem still exists for me.
The patch mentioned in the NoesisPostprocessor is in the cs file.
As a quick fix, I commented it out. Now I can change the importer but don't get the noesis importer as default.
But that was any way the behaviour I asked for.
Re: Font Importer
I am trying it right now with NoesisGUI 3.1.5 and Unity 2021.2.3f1:
1. Creating a new project
2. Drag and Drop a true type font to the root of the project
3. Unity imports it and a thumbnail is generated
4. Select the font and the preview rendered with Noesis is displayed
5. Go to importer and set UnityEditor.TrueTypeFontImporter
6. No warnings or error are displayed
7. The font is no longer imported by Noesis.
Could you please verify these simple steps?
1. Creating a new project
2. Drag and Drop a true type font to the root of the project
3. Unity imports it and a thumbnail is generated
4. Select the font and the preview rendered with Noesis is displayed
5. Go to importer and set UnityEditor.TrueTypeFontImporter
6. No warnings or error are displayed
7. The font is no longer imported by Noesis.
Could you please verify these simple steps?
Re: Font Importer
I tried it today with a new Project and Noesis 3.1.5.
At step 5 I got again the errors.
At step 5 I got again the errors.
Re: Font Importer
I will try to use exactly the same Unity version you are using. Could you please open a ticket about this?
Re: Font Importer
Thanks for the ticket #2377!
Who is online
Users browsing this forum: Ahrefs [Bot], hribo and 10 guests