MipMap level problem
As soon as my textures start to have more than one mipmap level, problems happen to them. The picture that works has one level, and the one that is broken has five. I use dx11, and I see no problem creating a mipmap.
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Re: MipMap level problem
NOTE: I am going to assume this it the C++ SDK but, please, next time use the proper tags when posting.
Are you able to reproduce this in XamlPlayer? XamlPlayer is automatically creating mipmaps for images.
Did you use RenderDoc to verify the texture mipmaps are properly loaded?
Are you able to reproduce this in XamlPlayer? XamlPlayer is automatically creating mipmaps for images.
Did you use RenderDoc to verify the texture mipmaps are properly loaded?
Re: MipMap level problem
Did you have time for checking this?
Re: MipMap level problem
Unfortunately I didn't have any free time, but as soon as I do, I'll check it out right away. Thank you for not forgetting!
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