"Native" Monogame renderer
Hi all, I want you to introduce my small "native" Noesis renderer library. I found some Noesis integration samples, but only for the WindowsDX platform. This solution brings Noesis theoretically to all MonoGame-supported platforms. The library is still under development, the majority of the functionality is complete, and it is working in my game without any issues. The project license is MIT, and I am very open to any cooperation on future development. https://github.com/ManoxCZ/Noesis.Monogame
Re: "Native" Monogame renderer
Awesome work! I have added it to the Unofficial Integrations sticky post.
We have plans to create a document about the important things to take into account when implementing a new renderer. For example, it is highly recommended that MapVertices and MapIndices directly allocate from GPU memory.
Happy to have a quick call with you to discuss about these details.
We have plans to create a document about the important things to take into account when implementing a new renderer. For example, it is highly recommended that MapVertices and MapIndices directly allocate from GPU memory.
Happy to have a quick call with you to discuss about these details.
Re: "Native" Monogame renderer
Hi, yes, we can make a call, write me please at *******@******.**
-
- ttermeer-reboundcg
- Posts: 17
- Joined:
- Contact:
Re: "Native" Monogame renderer
Very nice!
Who is online
Users browsing this forum: No registered users and 0 guests