VisualStateManager From MouseOver Raycast
Hello,
I am using VisualStateManager and I noticed that using:
does not trigger if you go Off the button, with the ray from the controller, into empty space. It triggers eventually when you hover over any other UI element.
It works fine in Blend, triggers right away when you go Off the button, but in Unity it stays locked in hovered state until the ray hits another element.
Is there something I am missing in Unity? Or is it a bug?
Thank you!
I am using VisualStateManager and I noticed that using:
Code: Select all
<VisualTransition GeneratedDuration="0:0:2" From="MouseOver">
It works fine in Blend, triggers right away when you go Off the button, but in Unity it stays locked in hovered state until the ray hits another element.
Is there something I am missing in Unity? Or is it a bug?
Thank you!
Re: VisualStateManager From MouseOver Raycast
Here is a recording of it from Unity: https://www.dropbox.com/scl/fi/ihxdb3nv ... xbzjp&dl=0
Re: VisualStateManager From MouseOver Raycast
Nice soundtrack! haha
Please, create a ticket for this and I will provide a patch for testing.
Please, create a ticket for this and I will provide a patch for testing.
Re: VisualStateManager From MouseOver Raycast
Reported, thanks!
Sorry for the music, didn't want to make the bug more "epic" or something :)
Forgot to disable sound recording...
Sorry for the music, didn't want to make the bug more "epic" or something :)
Forgot to disable sound recording...
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