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jsantos
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Re: Updates to Our Licensing Terms

10 May 2024, 17:53

If I understand these changes correctly, you can't use Noesis for more than 10 minutes at a time without buying a license -- even if you hadn't yet released your project?
The thing is, even if you don't release your game, we need to support your development. There are other alternatives, like going with royalties for example. But we don't like that model.

We haven't decided yet about the 10 minutes or other alternatives but we are definitely removing unlimited trial periods because we also had a lot of companies using trials for years.

We listened carefully to the Indie community, $195 single payment, unlimited platforms is a fair barrier.
 
asusralis
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Re: Updates to Our Licensing Terms

12 May 2024, 21:00

It seems to me this just creates a large barrier to try Noesis in any real fashion as 10 minutes is extremely short to work with. How can you justify someone needing paying $195 to even try developing with Noesis, which is simply a UI framework, when entire game engines are completely free to start developing with? If anything, this will simply lead to your software being pirated.

> We listened carefully to the Indie community, $195 single payment, unlimited platforms is a fair barrier.

No offense, but this feels like both a very hollow & corporate statement. It's quite jarring coming from a developer of Noesis. 😅
 
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jsantos
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Re: Updates to Our Licensing Terms

13 May 2024, 18:04

It seems to me this just creates a large barrier to try Noesis in any real fashion as 10 minutes is extremely short to work with. How can you justify someone needing paying $195 to even try developing with Noesis, which is simply a UI framework, when entire game engines are completely free to start developing with? If anything, this will simply lead to your software being pirated.
To clarify, we will still offer 30-day (or longer) trials upon request. However, we are discontinuing the automatic extension of trials.

Regarding the comparison with other engines, it's worth noting that Unreal Engine relies on royalties, while Unity has faced profitability challenges. While there are indeed other engines available, our pricing decision is based on what we believe is sustainable for our company and fair for our users
No offense, but this feels like both a very hollow & corporate statement. It's quite jarring coming from a developer of Noesis. 😅
I sincerely apologize if my message came across differently. Our intention was to communicate that we carefully evaluated numerous alternatives and considered years of feedback from our users before reaching this decision.

It's crucial to understand that we can't maintain a sustainable business model without charging for the support we provide to our users.
 
Xeonzinc
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Re: Updates to Our Licensing Terms

10 Jul 2024, 09:28

As a relatively new indie developer I have to agree with previous comments that this seems short sighted. Almost no indie developer is going to pay €195 for a tool they don’t even know how to use, that might be of potential use for their project. You are going to get purchases from existing users, and the pro developers for now, but there is currently no viable route for new indie users to start using NoesisGUI or even properly assess it to understand how useful it is compared to the alternatives, so your source of new users will inevitably dry up (unless your only real target is the pro market now).

I know you mention that the free trial still exists (although its unclear how to get it...) - but again as an indie dev - why would I invest my limited time in attempting to learn and develop with a framework which I may suddenly lose access to after an apparently random amount of time, and then have to waste even more time porting to another solution.

I am certain that 99% of developers would prefer a free basic version (without any support / advanced features) for development purposes, with the paid version for users with actual shipped products / developers wanting support / more advanced features. This is the approach almost every software framework company takes because it allows new users to evaluate /test/trial software to ensure its useful before choosing it as their actual solution. I would also suggest the 30 days idea is itself odd - most game developments last a minimum of ~6 months. No-one is going to know their full UI requirements in month 1 - assessment of a tool is a continuous process throughout development, not something some can do in an arbitrary fixed 30 day window.
 
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jsantos
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Re: Updates to Our Licensing Terms

10 Jul 2024, 11:21

I know you mention that the free trial still exists (although its unclear how to get it...) - but again as an indie dev - why would I invest my limited time in attempting to learn and develop with a framework which I may suddenly lose access to after an apparently random amount of time, and then have to waste even more time porting to another solution.
All our runtimes provide 10 minutes of execution. For example, in Unity, this means 10 minutes of Play mode that can be restarted by entering Play mode again. If this is not enough, you can contact us, and we will provide access to a 30-days trial.

I would love to understand why you think this is not enough for evaluating Noesis.

Additionally, I want to clarify that our current price (195 EUR, single payment, unlimited seats) is based on feedback from our indie users over the past years.

Thanks a lot for your feedback!

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