Noesis UI elements get hidden behind scene elements
Hello.
I'm using Noesis GUI engine to create UI in Unity.
My Noesis View is directly on the camera, Render mode = Camera Overlay, Injection Point = After Rendering.
I have a scene with elements that go behind the camera or stuff that camera goes into when it moves around. When that happens, those scene elements become transparent.
When the "too close to lens" elements take the same screen space as my Noesis UI elements, those UI elements get hidden behind them, i.e. effectively invisible.
Sometimes it's just some Noesis UI elements that become invisible, for example I have a border with a background and a textblock inside that border. The textblock disappears but the border is unaffected.
I would appreciate any ideas as to why this might be happening and how to fix it.
Thank you.
I'm using Noesis GUI engine to create UI in Unity.
My Noesis View is directly on the camera, Render mode = Camera Overlay, Injection Point = After Rendering.
I have a scene with elements that go behind the camera or stuff that camera goes into when it moves around. When that happens, those scene elements become transparent.
When the "too close to lens" elements take the same screen space as my Noesis UI elements, those UI elements get hidden behind them, i.e. effectively invisible.
Sometimes it's just some Noesis UI elements that become invisible, for example I have a border with a background and a textblock inside that border. The textblock disappears but the border is unaffected.
I would appreciate any ideas as to why this might be happening and how to fix it.
Thank you.
Re: Noesis UI elements get hidden behind scene elements
Are you using World-Space UI or standard 2D for this?
Could you please create a minimal scene that reproduces this issue and open a ticket for it?
Could you please create a minimal scene that reproduces this issue and open a ticket for it?
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