- burst2flame
- Posts: 26
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Re: Can't get pixel scrolling to work with a ScrollViewer
Here is the ticket I filed: https://www.noesisengine.com/bugs/view.php?id=3735
Re: Can't get pixel scrolling to work with a ScrollViewer
Thanks for the report, I continued the conversation there, with a proposal to solve your issue.
- burst2flame
- Posts: 26
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Re: Can't get pixel scrolling to work with a ScrollViewer
I'm posting the resolution in the ticket in case other people run into this issue. Hope that's okay! Both of the solutions work, I went with camera stacking.
"This is happening because Injection Point is set to "After Post Processing" (the default is "Before Post Processing"). It seems that after post processing, Unity is discarding the stencil buffer and it is not longer available when rendering the UI.
If this was a mistake, changing the Injection Point to the default one will fix your problem. We should definitely warn in the editor about the risks of changing this property.
If you want to render UI after post-processing, you need to use camera-stacking:
https://www.noesisengine.com/docs/Gui.C ... l-pipeline"
"This is happening because Injection Point is set to "After Post Processing" (the default is "Before Post Processing"). It seems that after post processing, Unity is discarding the stencil buffer and it is not longer available when rendering the UI.
If this was a mistake, changing the Injection Point to the default one will fix your problem. We should definitely warn in the editor about the risks of changing this property.
If you want to render UI after post-processing, you need to use camera-stacking:
https://www.noesisengine.com/docs/Gui.C ... l-pipeline"
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