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Killian
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Posts: 15
Joined: 14 Jul 2022, 12:32

NoesisGUI+Unity+HDRP not showing up

29 Nov 2024, 00:24

Hi guys, it's been almost two years since I had the pleasure to work with NoesisGUI, had to take some time off, that's why.

Now, today I tried to dive back into the fun stuff but somehow I can't make it work. Creating a vanilla 3D URP project and then importing the Hello World example works like a charm but unfortunately it doesn't at all using a vanilla 3D HDRP project. I tried many of them samples but to no avail. I do see a warning in Unity stating that NoesisGUI would be in trial mode which I guess is okay for now. (Btw I wasn't able to find any way to generate a new trial key anywhere, even the docs just say it's expected that I have one...)

Unity 6 (6000.0.23f1) <DX11> (not cloud connected)
HDRP 17.0.3
Win10 19045.5131

Am I doing anything wrong, am I missing anything? What else could I try?

_________________________

EDIT:
Okay, as I read the docs more thoroughly I came across the NoesisGUI + HDRP Rendering Pipeline again which addresses necessary steps in case the UI should be affected by PP. I didn't want that intentionally but gave it a try anyway and now it works, I see a nice NoesisGUI view and my test contents.

Maybe I misunderstood what has been written there but it was not quite clear that the Custom Pass Volume is always required.
 
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jsantos
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Re: NoesisGUI+Unity+HDRP not showing up

29 Nov 2024, 17:33

Thank you for your feedback! We are actively working on ensuring compatibility with Unity 6. Unfortunately, Unity introduced significant changes to render pipelines. While we have addressed URP compatibility (currently experimental in Noesis 3.2.6), we have not yet had the opportunity to evaluate HDRP.
 
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Killian
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Posts: 15
Joined: 14 Jul 2022, 12:32

Re: NoesisGUI+Unity+HDRP not showing up

01 Dec 2024, 23:32

Well, to be honest this was my first thought also, that Unity6 may have introduced incompatibilities. Then again after reading your introductory docs twice I had instant success by just adding the mentioned volume. After that everything worked nicely so far, though I have to admit my GUI is not very complex yet and is made of simple primitives and pure text. Gonna test effects and transforms this week, got me excited already.
The only slightly unpleasent thing is that 10min time window after which I hit the license limitation, but I guess I'm willing to bite the bullet instead of using any other GUI framework/lib/SDK that are just not on par with Noesis. ;-)

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