juancamilo.volpe
Topic Author
Posts: 1
Joined: 25 Mar 2024, 18:48

Components support in UE

13 Mar 2025, 17:00

Hi. I wanted to know if Components that are used in Noesis Studio Beta are support in UE? Are those WPF standard?

The new Paradigm example uses a bunch of those.
<Component
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    x:Name="ComponentRoot"
    mc:Ignorable="d">
    	....
    </Component> 
Error in UE
HudPage.xaml(83,21): Unknown element type 'Component'
Attachments
component-2.png
component-1.png
 
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jsantos
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Posts: 4311
Joined: 20 Jan 2012, 17:18
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Re: Components support in UE

14 Mar 2025, 12:35

Components is an extension we created in the runtime for Noesis Studio. Unfortunately, this extension is still not available on the stable version of Noesis (3.2.7 at this point).

We have plans to solve this.
 
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gonchoman
Posts: 3
Joined: 05 Dec 2024, 05:08

Re: Components support in UE

14 Apr 2025, 09:59

I can see that the same happens in Unity. Any ETA for Components to work in Unity? What would be the best way to "convert" already created components in Studio to other container that Unity can use ?
 
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jsantos
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Re: Components support in UE

15 Apr 2025, 19:27

The only alternative to components is using UserControls created in code.

The team is working on including all Noesis Studio extensions in all of our runtimes for version 3.2.8

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