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- juancamilo.volpe
- Posts: 1
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Components support in UE
Hi. I wanted to know if Components that are used in Noesis Studio Beta are support in UE? Are those WPF standard?
The new Paradigm example uses a bunch of those.
Error in UE
The new Paradigm example uses a bunch of those.
Code: Select all
<Component
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
x:Name="ComponentRoot"
mc:Ignorable="d">
....
</Component>
Code: Select all
HudPage.xaml(83,21): Unknown element type 'Component'
Re: Components support in UE
Components is an extension we created in the runtime for Noesis Studio. Unfortunately, this extension is still not available on the stable version of Noesis (3.2.7 at this point).
We have plans to solve this.
We have plans to solve this.
Re: Components support in UE
I can see that the same happens in Unity. Any ETA for Components to work in Unity? What would be the best way to "convert" already created components in Studio to other container that Unity can use ?
Re: Components support in UE
The only alternative to components is using UserControls created in code.
The team is working on including all Noesis Studio extensions in all of our runtimes for version 3.2.8
The team is working on including all Noesis Studio extensions in all of our runtimes for version 3.2.8
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