a.lashkevich
Topic Author
Posts: 16
Joined: 23 Sep 2024, 08:50

noesis studio improvements

18 Apr 2025, 18:51

Hello Noesis team.

Could you please answer, is it possible to add such functionality in noesis studio?

1) We want to use own custom components/converters with noesis studio without rebuilding studio from sources.
Maybe you can give us opporunity to connect noesis studio to our lsp server? Or maybe we can use our dll?

2) We want to have ability to insert one usercontrol into another. Right now it can be done only by templates but for that we need to "include" link on such usercontrol into main file. In case if we want insert on of dozens controls, it could be a problem. Also it is can't be done if we want to bind path to xaml from code. May be you can add some control for loading xaml by filepath? Something like <XamlLoader Source="{Binding FilePath}" DataContext="{Binding Content}">. I see that you have "component" control but it doesn't work right now.

3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="&#x532;&#x561;&#x580;&#x565;&#x582;." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
 
User avatar
jsantos
Site Admin
Posts: 4352
Joined: 20 Jan 2012, 17:18
Contact:

Re: noesis studio improvements

23 Apr 2025, 19:18

Hello!
1) We want to use own custom components/converters with noesis studio without rebuilding studio from sources.
Maybe you can give us opporunity to connect noesis studio to our lsp server? Or maybe we can use our dll?
Currently, the only available option is to build Studio from source. This limitation will be addressed once Studio is integrated into the SDK and the Unity/Unreal plugins. We are actively working on this.
2) We want to have ability to insert one usercontrol into another. Right now it can be done only by templates but for that we need to "include" link on such usercontrol into main file. In case if we want insert on of dozens controls, it could be a problem. Also it is can't be done if we want to bind path to xaml from code. May be you can add some control for loading xaml by filepath? Something like <XamlLoader Source="{Binding FilePath}" DataContext="{Binding Content}">. I see that you have "component" control but it doesn't work right now.
Embedding UserControls as described depends on the resolution of point 1. While the Component control is intended to provide the functionality you're looking for, it is not yet supported in the stable runtime. We're working to make it available soon.
3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="&#x532;&#x561;&#x580;&#x565;&#x582;." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
This is a known bug that needs to be addressed. Could you please submit a ticket so we can track and resolve it?

Thanks!
 
Dmirty
Posts: 15
Joined: 19 Oct 2022, 19:50

Re: noesis studio improvements

23 Apr 2025, 19:22

3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="&#x532;&#x561;&#x580;&#x565;&#x582;." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
This is a known bug that needs to be addressed. Could you please submit a ticket so we can track and resolve it?
It is already reported https://www.noesisengine.com/bugs/view.php?id=4001
 
garethrobinson
Posts: 10
Joined: 21 Mar 2025, 03:17

Re: noesis studio improvements

25 Apr 2025, 05:04

Currently, the only available option is to build Studio from source. This limitation will be addressed once Studio is integrated into the SDK and the Unity/Unreal plugins. We are actively working on this.
Good to know that this is being worked on, it's a big limitation currently that limits how far you can go with making Studio a proper wysiwyg editor for your interfaces.
 
a.lashkevich
Topic Author
Posts: 16
Joined: 23 Sep 2024, 08:50

Re: noesis studio improvements

21 May 2025, 11:55

could you please share information when are you planning to add functional from noesis studio in SDK? some controls like 'component' or radial controls or MathConverter for example?

Who is online

Users browsing this forum: No registered users and 2 guests