DYNAMIC_VB_SIZE in RenderDevice.h is not enough for some complex situation.
Hi
We using NoesisGUI to edit floor plan, when there are too many drawings in the floor plan, the App will crashed. After some debug, we double the DYNAMIC_VB_SIZE and compile the SDK ourself fixed the bug. Is there a way that we can fix the issue but do not compile the SDK when update to a new version?
Thanks.
We using NoesisGUI to edit floor plan, when there are too many drawings in the floor plan, the App will crashed. After some debug, we double the DYNAMIC_VB_SIZE and compile the SDK ourself fixed the bug. Is there a way that we can fix the issue but do not compile the SDK when update to a new version?
Thanks.
Re: DYNAMIC_VB_SIZE in RenderDevice.h is not enough for some complex situation.
Modifying DYNAMIC_VB_SIZE is delicate, as it's tied to many dependencies and optimizations across all renderers.
Could you please create a ticket and share the crashing XAML? I'd be happy to take a look.
Could you please create a ticket and share the crashing XAML? I'd be happy to take a look.
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- bemedom277
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Re: DYNAMIC_VB_SIZE in RenderDevice.h is not enough for some complex situation.
We encountered the same issue with large floor plans and resolved it by doubling DYNAMIC_VB_SIZE, but would love to know if there's a supported way to configure this without modifying and recompiling the SDK every time.Hi
We using NoesisGUI to edit floor plan, when there are too many drawings in the floor plan, the App will crashed. After some debug, we double the DYNAMIC_VB_SIZE and compile the SDK ourself fixed the bug. Is there a way that we can fix the issue but do not compile the SDK when update to a new version?
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Thanks.
Re: DYNAMIC_VB_SIZE in RenderDevice.h is not enough for some complex situation.
Could you please share a XAML sample that reproduces the issue? It will help us better understand what's going on before we suggest a solution.
Also, please create a ticket for it so we can track it properly.
Also, please create a ticket for it so we can track it properly.
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