Noesis Interacting with Unity 3D World Space UI
Hi,
I'm developing a CAD-like software in Unity, where I have a few 2D panels and a 3D object panel, where I need to interact with the object (cropping, moving, etc.).
Would Noesis be a good idea to implement such features with? I read the documentation and played with the examples but didn't get many clues.
Thank you!
I'm developing a CAD-like software in Unity, where I have a few 2D panels and a 3D object panel, where I need to interact with the object (cropping, moving, etc.).
Would Noesis be a good idea to implement such features with? I read the documentation and played with the examples but didn't get many clues.
Thank you!
Re: Noesis Interacting with Unity 3D World Space UI
There are two samples included in the Noesis Unity package that could help you:
- WorldSpaceUI: This lets you create 3D UI elements integrated directly into your scene, interacting naturally with other 3D objects.
- Widget3D: This renders UI to a render texture that you can then apply to a 3D object.
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