Spectrum007
Posts: 14
Joined: 01 Apr 2013, 19:31

Re: Unity 5 plan

01 Feb 2015, 02:44

Deleting the BuildTool folder results in this:
System.TypeInitializationException: An exception was thrown by the type initializer for NoesisUpdater ---> System.Exception: LoadLibrary G:/svn/MegaWars/src/MegaWars/Assets/Editor/NoesisGUI/BuildTool/Noesis.dll
  at Noesis.Library..ctor (System.String filename) [0x00094] in G:\svn\MegaWars\src\MegaWars\Assets\Plugins\NoesisGUI\Scripts\Core\NoesisLibrary.cs:48 
  at Noesis.BuildToolKernel..ctor (System.String platform) [0x00006] in G:\svn\MegaWars\src\MegaWars\Assets\Editor\NoesisGUI\NoesisBuildToolKernel.cs:16 
  at NoesisSettings.Build (System.String platform) [0x00000] in G:\svn\MegaWars\src\MegaWars\Assets\Editor\NoesisGUI\NoesisSettings.cs:359 
  at NoesisSettings.RebuildActivePlatforms () [0x0001b] in G:\svn\MegaWars\src\MegaWars\Assets\Editor\NoesisGUI\NoesisSettings.cs:57 
  at NoesisUpdater..cctor () [0x000c7] in G:\svn\MegaWars\src\MegaWars\Assets\Editor\NoesisGUI\NoesisUpdater.cs:67 
  --- End of inner exception stack trace ---
  at NoesisPostProcessor..cctor () [0x0000a] in G:\svn\MegaWars\src\MegaWars\Assets\Editor\NoesisGUI\NoesisPostProcessor.cs:21 
UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
Last edited by Spectrum007 on 02 Feb 2015, 06:11, edited 1 time in total.
 
Spectrum007
Posts: 14
Joined: 01 Apr 2013, 19:31

Re: Unity 5 plan

01 Feb 2015, 02:46

I get the same results modifying the Noesis.dll and unchecking the Editor
 
Spectrum007
Posts: 14
Joined: 01 Apr 2013, 19:31

Re: Unity 5 plan

01 Feb 2015, 17:14

I reverted the code and used UGUI.. on it was painful but I was able to create the prototype for the designer.

I hope try again next weekend - the designer should have enough to figure out what he needs.

I updated to Unity V5 b21

please let me know what to try next.

I will branch the code to make a test version.
 
User avatar
jsantos
Site Admin
Posts: 4063
Joined: 20 Jan 2012, 17:18
Contact:

Re: Unity 5 plan

02 Feb 2015, 20:05

Hi David,

This is what we have in our plan regarding Unity:
  • Add iOS and Android to NoesisGUI v1.2 Beta (Unity 4.x) (note: wphone81 is already released)
  • Add support for iOS64 (Unity 4.6). This could happen at the same time as the previous point.
  • Release a Builder 64 bits that is compatible with NoesisGUI v1.2 and can be used in Unity5. This is the first step towards Unity5 compatibility. We are releasing this to get feedback and help from our users.
  • Compatibility with Unity5
If you want to help us, best thing you can do right now is start using NoesisGUI v1.2 and report all the problems you see.

Thanks!
Just an update for this plan. We released b8 with iPhone support. Android was left to b9. In this b8 we support iPhone 32&64 bits but there is a bug in Unity 4.6 that needs to be fixed (Case 667779) by the Unity team. This doesn't affect to our native users, that can already start using NoesisGUI in their arm64 projects.
 
User avatar
jsantos
Site Admin
Posts: 4063
Joined: 20 Jan 2012, 17:18
Contact:

Re: Unity 5 plan

02 Feb 2015, 20:07

I reverted the code and used UGUI.. on it was painful but I was able to create the prototype for the designer.

I hope try again next weekend - the designer should have enough to figure out what he needs.

I updated to Unity V5 b21

please let me know what to try next.

I will branch the code to make a test version.
We are yet not compatible with Unity5. Even the b8 released a few minutes ago is not. But I will try to provide a Builder compatible with Unity5 as soon as possible.

Thanks for the feedback!
 
golgepapaz
Posts: 43
Joined: 01 Aug 2013, 01:59

Re: Unity 5 plan

04 Feb 2015, 11:25

FYI I am also pretty interested in this. Like to migrate to unity5 soon , if nothing but for the 64-bit editor support.
 
Spectrum007
Posts: 14
Joined: 01 Apr 2013, 19:31

Re: Unity 5 plan

06 Feb 2015, 04:14

We are yet not compatible with Unity5. Even the b8 released a few minutes ago is not. But I will try to provide a Builder compatible with Unity5 as soon as possible.

Thanks for the feedback!
I am ready to test any time you tell me to.

Thank you!
 
nertopia
Posts: 4
Joined: 13 Feb 2015, 21:07

Re: Unity 5 plan

13 Feb 2015, 21:14

Unity 5 is now RC1 which means 1.0 is almost ready. I am considering to buy NOESIS for iOS for our current project shipping March 15. Apple requires 64BIT now for iOS and we are using 5.0 for our project. Do you think you will have noesisGUI ready to go by then?

Also we would consider downgrading to 4.6.x if Unity updates this for 64BIT for iOS and you think NOESIS will be ready. We like your product and would like to use it.
 
User avatar
jsantos
Site Admin
Posts: 4063
Joined: 20 Jan 2012, 17:18
Contact:

Re: Unity 5 plan

13 Feb 2015, 21:42

Since 1.2b8 iOS 64 bits is supported. It is working fine in the native C++ SDK although in Unity there is a problem with the new IL2CPP. We reported it a weeks ago but it seems that it is yet not solved. I wrote about it in the forum:

http://forum.unity3d.com/threads/4-6-io ... st-1962694

As soon as this is fixed we will test again (probably more issues will arise because this new Unity architecture seems quite buggy).

This also affects Unity5.

Not sure if we will have Unity5 for 15th March (probably), but this problem should be fixed in 4.6 by that time.
 
nertopia
Posts: 4
Joined: 13 Feb 2015, 21:07

Re: Unity 5 plan

14 Feb 2015, 01:11

Sounds good! 4.6 will work for us. Headed to Asset store to buy now!

Who is online

Users browsing this forum: Ahrefs [Bot], alexk, GamingPo and 7 guests