[Unity] OpenGLES2 rendering problem
Hey,
we upgraded to Unity 5.6 and NoesisGUI2 for our latest project. Everything works fine so far except a rendering issue on OpenGLES2 devices (Android).
While a solid color rectangle is rendered fine, using an linear gradient brush to fill a rectangle leads to unexpected results (pls see https://www.dropbox.com/s/xfji5wminwxqd ... t.jpg?dl=0).
Are there any required settings to make this work or is OpenGLES 2 not supported anymore?
we upgraded to Unity 5.6 and NoesisGUI2 for our latest project. Everything works fine so far except a rendering issue on OpenGLES2 devices (Android).
While a solid color rectangle is rendered fine, using an linear gradient brush to fill a rectangle leads to unexpected results (pls see https://www.dropbox.com/s/xfji5wminwxqd ... t.jpg?dl=0).
Code: Select all
<Rectangle>
<Rectangle.Fill>
<LinearGradientBrush>
<GradientStop Color="Red" Offset="0" />
<GradientStop Color="Yellow" Offset="1" />
</LinearGradientBrush>
</Rectangle.Fill>
</Rectangle>
-
sfernandez
Site Admin
- Posts: 3134
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Re: [Unity] OpenGLES2 rendering problem
Hi,
I was not able to reproduce this issue here.
Could you please create a ticket in our bugtracker and specify which device model and gpu is giving you problems?
It is failing when using the NoesisView in the Main Camera or using it attached to a game object with a RenderTexture?
Thanks for your collaboration.
I was not able to reproduce this issue here.
Could you please create a ticket in our bugtracker and specify which device model and gpu is giving you problems?
It is failing when using the NoesisView in the Main Camera or using it attached to a game object with a RenderTexture?
Thanks for your collaboration.
Re: [Unity] OpenGLES2 rendering problem
Hi,
I created a bugtracker ticket : https://bugs.noesisengine.com/view.php?id=1060
It failed using the NoesisView on the Main Camera.
You're welcome! Pls get back to me if you need more information.
I created a bugtracker ticket : https://bugs.noesisengine.com/view.php?id=1060
It failed using the NoesisView on the Main Camera.
You're welcome! Pls get back to me if you need more information.
Re: [Unity] OpenGLES2 rendering problem
Hi there,
Same here : Rendering issues on a Archos 101d Neon ( http://www.archos.com/fr/products/table ... html#specs ) :
• CPU : MTK 8127 Quad-core ARM Cortex A7 @ 1.3 GHz
• GPU : Quad core GPU Mali 450MP4
• RAM : 1 GB
• Internal Storage : 16GB
• Expandable Storage : Micro SD card up to 64 GB (when formatted to fat32 standard)
Issues :
• Fonts not displayed
• Images not displayed
• Background not displayed
To ensure the issues weren’t introduced by the update process, I’ve created a blank project just with Noesis 2.0.1 package and the Button test scene => Same issues
It was my main targeted device, for its a quite recent low-end device, and Noesis 1.2 and our software were running flawlessly on it.
Btw, no issues on Samsung Galaxy S6
Please see the attached picture :
Same here : Rendering issues on a Archos 101d Neon ( http://www.archos.com/fr/products/table ... html#specs ) :
• CPU : MTK 8127 Quad-core ARM Cortex A7 @ 1.3 GHz
• GPU : Quad core GPU Mali 450MP4
• RAM : 1 GB
• Internal Storage : 16GB
• Expandable Storage : Micro SD card up to 64 GB (when formatted to fat32 standard)
Issues :
• Fonts not displayed
• Images not displayed
• Background not displayed
To ensure the issues weren’t introduced by the update process, I’ve created a blank project just with Noesis 2.0.1 package and the Button test scene => Same issues
It was my main targeted device, for its a quite recent low-end device, and Noesis 1.2 and our software were running flawlessly on it.
Btw, no issues on Samsung Galaxy S6
Please see the attached picture :
Re: [Unity] OpenGLES2 rendering problem
Tomczak, could you please file a report for this? We are going to send you a debug version of Noesis to collect more information about it.
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