Re: Monogame Noesis GUI 2.0 integration
Posted: 07 Apr 2017, 17:45
Regarding your pain with HTML5 - that's really horrible to hear and even worse than I thought. With small development team it might be really hard to accomplish deadlines in such conditions. Relying on a huge very popular (and mature) technology stack doesn't guarantee you're safe and will stay sane and productive during the development. On such scale it doesn't matter if the technology stack is open-source or not... the quality of the stack is what matters. That's why we're trying to avoid as much middleware as possible. But we still need to built on the strong foundation - it's simply not possible to afford developing custom full-fledged UI library or low-level RUDP networking. In our case we have selected the tools and libraries of such scope that we could manage them completely and debug easily.