Re: Two Crashes in UE4
Posted: 12 Apr 2018, 10:51
I'll investigate this. As the documentation states, when a struct is used as a property, it's treated as a value object in the C# sense. So, when we create the wrapper around it, a copy is made. That's unlike UObject derived classes, where we just keep a reference. However, memory should be proportional to the number of elements in the array, and not grow indefinitely.
I'll report back once I figure out what the problem is.
I'll report back once I figure out what the problem is.