Re: C++ OpenGL/GLFW Integration - Question on rendering
Posted: 11 Jun 2018, 20:35
The frame buffer used by _noesisRenderer->Render(); is the one that needs to have a stencil buffer associated.
For offscreen render we create and set our own internal frame buffers, that is why you have to set and clear everything after that call.
For offscreen render we create and set our own internal frame buffers, that is why you have to set and clear everything after that call.