Re: Unity crashes on OSX when Graphics API (Auto) using Metal
Posted: 10 Apr 2019, 20:24
Thanks for the feeback. Our issue (in fact, is Unity issue also) is the one with the "assertion rasterSampleCount (0)" message.
Welcome to our official discussion site. You’ll find topics on features, bugs, development, and general support here
https://www.noesisengine.com/forums/