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Re: Texture glitch without visible reason

Posted: 21 Jan 2022, 12:32
by jsantos
Something wrong is happening in Rev: 1. In that batch, the offscreen areas that will be used later should be cleared to (0,0,0,0) using the following shader:
    #elif defined(EFFECT_CLEAR)
        fragColor = vec4(0);
Could you inspect the renderstate and drawcalls happening in the batch with Nsight? Is the Nsight project something you can share here? (or in a private ticket)

Are you able to reproduce the issue in a second machine?