Re: Passing vector and texture parameters to UE materials
Posted: 29 Mar 2023, 13:11
Hi vmaurer,
I've also managed to expose texture parameters. You can set them using either StaticResources, as you suggested, as well as Bindings from the DataContext.
It will be part of the 3.2.1 release, but I can send you a patch to try if you want.
I've also managed to expose texture parameters. You can set them using either StaticResources, as you suggested, as well as Bindings from the DataContext.
It will be part of the 3.2.1 release, but I can send you a patch to try if you want.