Re: NoesisGUI + Unreal Engine (4) ?
Posted: 08 May 2014, 23:37
Only for a complete solution. UE4 also supports OGL and OGLES, so it would be possible to get it partly working. Doesn't mean we don't want DX11 support ASAP, of course 
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Yes, DX11 is planned for the next big release (v1.2)Btw can we have DX11 already,please ? do you have a roadmap?
void NoesisGUIImpl::startupNoesisSystem()
{
NsConfigValue("Render.RenderSystem", "Render", "DX11");
//TODO: Give Noesis UE4s' Devices.
//ID3D11Device *device = (ID3D11Device*)RHIGetNativeDevice();
//TODO: Set render device: IDX9RenderSystem::SetDevice(DXUTGetD3D9Device()); <- e.g
//IDX11RenderSystem::SetDevice(device);
NsGetKernel()->InitSystems();
UE_LOG(NoesisLog, Warning, TEXT("NoesisGUI is now running."));
}Good! I will try to update the integration tutorial with DX11 information as soon as posible. Anyway, the process is very similar to DX9. It shouldn't give you any trouble (apart from the bugs that may appear in this Beta because the DX11 renderer is yet in Beta state).I am currently getting the Device and it seems to be working.![]()
No display yet.