Howdy, and thanks for this plugin!
Sorry that my first post has to be an issue, but I'm running into a fatal error when compiling my project. I've run the batch file you added to that latest push, and have copied over the Noesis SDK into the proper place. Alas:
NoesisGUI\Source\NoesisRuntime\Public\NoesisRuntime.h(12): fatal error C1083: Cannot open include file: 'Noesis_pch.h': No such file or directory
I'm searching around for the precompiled header now, and will also see what happens if I comment it out. Just wanted to drop this here while I was working on that!
[edit]
No go on commenting that line out, and after running a deep search, I'm not finding a 'Noesis_pch.h' file. Also, that batch file doesn't seem to do anything on my end:
[new_edit]
I just brought my dorkiness to a whole new level- I copied the NoesisSDK into the
base source directory, not into the
Noesis sub-directory. Things seem to be compiling without complaining now.
[ugh]
Okay, so everything compiled. But when I go to start my project:
Unknown exception - code c06d007e (first/second chance not available)
KERNELBASE
UE4Editor_NoesisRuntime!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:323]
UE4Editor_NoesisRuntime!_tailMerge_Noesis_dll()
UE4Editor_NoesisRuntime!FNoesisRuntimeModule::StartupModule() [f:\erebus\projects\edt\ue\plugins\noesisgui\source\noesisruntime\private\noesisruntimemodule.cpp:147]
UE4Editor_Core
UE4Editor_Projects
UE4Editor_Projects
UE4Editor_Projects
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
That line in
NoesisGUI\Source\NoesisRuntime\Private\NoesisRuntimeModule.cpp is:
NoesisResourceProvider = new FNoesisResourceProvider();
I'm cleaning everything and trying a rebuild at the moment. Sorry for the stream of crap here!