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Re: Effects

Posted: 17 Mar 2019, 22:00
by stonstad
Just wanted to provide an update. I found a good workaround for now. I disable input for the base Noesis view. This allows the overlay Noesis view to receive click events properly.
            _BaseLayerView.EnableKeyboard = false;
            _BaseLayerView.EnableMouse = false;
            _BaseLayerView.EnableTouch = false;

Re: Effects

Posted: 18 Mar 2019, 20:07
by jsantos
I was going to comment about that workaround. Thanks for the feedback. Anyway could you please report about this in the tracker? This must be fixed.