Re: Effects
Posted: 17 Mar 2019, 22:00
Just wanted to provide an update. I found a good workaround for now. I disable input for the base Noesis view. This allows the overlay Noesis view to receive click events properly.
Code: Select all
_BaseLayerView.EnableKeyboard = false;
_BaseLayerView.EnableMouse = false;
_BaseLayerView.EnableTouch = false;