UnityPackage 1.3 RC3
Posted: 20 Feb 2017, 22:39
This thread is dedicated exclusively to receive feedback about NoesisGUI 1.3 for Unity. The version is marked as Beta because although it is using internally the C# SDK, version that is quite stable right now, we implemented a new version of the plugin for Unity from scratch. So, from that point of view this should be an Alpha. Please, don't use this in production, just install in a new project and start building from that. Upgrades from v1.2 are not supported.
Main changes you will find in NoesisGUI for Unity v1.3:
DOWNLOADS
Main changes you will find in NoesisGUI for Unity v1.3:
- It is using the C#SDK 1.3. More information about that version, in the official thread.
- We no longer have a build system independent of Unity. Right now, NoesisGUI is tightly integrated with the pipeline of Unity. If you drop an .xaml to the project it will generate a new .asset resource. We are using directly the textures generated by Unity. Changes done in the texture importer will affect the rendering output of the GUI.
- Support for previews and thumbnails of XAML
- The renderer architecture is more flexible right now, making easier to render UI in custom scenarios. This new architecture is being used for the previews. We are also compatible with rendering the UI without being in play mode, but we disabled that functionality in this version until we solve a few issues.
DOWNLOADS
- Unity 5.5 package [windows osx ios android uwp] NoesisGUI-1.3.0rc3.unitypackage