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- KeldorKatarn
- Posts: 239
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Re: UnityPackage 1.3 BETA5
Can I somehow create XAML programatically? Let's say I declare a string containing xaml for a very short DataTemplate which I want to use programatically somewhere.
Can I do that? Can I parse that somehow? It's possible in WPF with the XAMLReader but you guys obviously have a different pipeline for that. Is there a way for me to do that with Noesis in Unity?
Can I do that? Can I parse that somehow? It's possible in WPF with the XAMLReader but you guys obviously have a different pipeline for that. Is there a way for me to do that with Noesis in Unity?
Re: UnityPackage 1.3 BETA5
You say Resources and references, but any idea about AssetBundles? Because Unity recommends not to use the Resources system.
In general, AssetBundle.LoadFromFile should be used whenever possible. This API is the most efficient in terms of speed, disk usage and runtime memory usage.
Granted it's not the most intuitive system, in fact Unity is experimenting with improving the AssetBundle workflow.
In general, AssetBundle.LoadFromFile should be used whenever possible. This API is the most efficient in terms of speed, disk usage and runtime memory usage.
Granted it's not the most intuitive system, in fact Unity is experimenting with improving the AssetBundle workflow.
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- KeldorKatarn
- Posts: 239
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Re: UnityPackage 1.3 BETA5
The asset bundle thing is definitely worth investigating. Asset bundles should be able to add UI XAMLs than can be loaded by the main game etc.
Re: UnityPackage 1.3 BETA5
This beta is only windows x86_64 for now. Please, contact us in private for asking information about consoles.Is there currently PS4 support in the new BETA or will it be released in the next update? Thanks!
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- AaronClark
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Re: UnityPackage 1.3 BETA5
When do you plan to have a macOS build of the unity plugin ready for testing?
Re: UnityPackage 1.3 BETA5
We have released a new beta (beta6) with many improvements and also compatible with OSX.When do you plan to have a macOS build of the unity plugin ready for testing?
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- ai_enabled
- Posts: 231
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Re: UnityPackage 1.3 BETA5
Was you able to build our game test project with that version? Issue #1021.We have released a new beta (beta6) with many improvements and also compatible with OSX.When do you plan to have a macOS build of the unity plugin ready for testing?
AtomicTorch Studio Pte. Ltd. http://atomictorch.com
Re: UnityPackage 1.3 BETA5
Not yet sorry. This version includes many bugfixes and it could solve your problems but we couldn't verify it because we were in a hurry to release macOS and have more people beta testing it. Tomorrow we plan to release iOS. Your project is also in the list of things we are focusing. Thanks a lot for the feedback, as always. : )Was you able to build our game test project with that version? Issue #1021.
Re: UnityPackage 1.3 BETA7
Beta7 ready with support for iOS (GL ES and Metal).
Enjoy it!
Enjoy it!
Re: UnityPackage 1.3 BETA7
Awesome! I've been following this thread since 5 min after it got started
Waiting for the Android and trying out the others in the meantime.

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