Re: Noesis 2.0 and Unity 5.6
Posted: 25 Apr 2017, 14:15
Ok, I'll trace the remaining bugs !
For the font issue, please see the attached files. I've bypass the issue by setting up RenderTransforms.
The code of my usercontrol (being used for each item) is :
For the font issue, please see the attached files. I've bypass the issue by setting up RenderTransforms.
The code of my usercontrol (being used for each item) is :
Code: Select all
<Grid x:Name="LayoutRoot" RenderTransformOrigin="0.5,0.5">
<Viewbox Stretch="Uniform">
<Button x:Name="butSelector" Width="250" Height="250" Style="{DynamicResource Button_Round_Style}" Background="{x:Null}" BorderBrush="{x:Null}" Foreground="{x:Null}">
<Grid Width="250" Height="250">
<Grid x:Name="grdSymetryHost" Width="250" Height="250">
<Grid x:Name="grdLetter" Margin="0" Width="250" Height="250">
<Rectangle Fill="#FF424242" RadiusX="30" RadiusY="30" Width="250" Height="250"/>
<TextBlock x:Name="txtLetter"
FontFamily="{DynamicResource Font_Patient_Sans}"
FontSize="240"
Text="T"
Foreground="{DynamicResource Background_Brush}" TextAlignment="Center" LineHeight="1" Margin="0,-15,0,0" VerticalAlignment="Center" FontWeight="Bold"/>
</Grid>
</Grid>
</Grid>
</Button>
</Viewbox>
</Grid>