DLL Violation
So yeah, I recently have made the purchase of the said plugin. I then import it via Asset Store into a default Unity Project and basically get this:
Exception: C:/Users/scott_000/Documents/New Unity Project/Assets/Editor/NoesisGUI/BuildTool/Noesis.dll not unloaded
Noesis.Library.Dispose () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisLibrary.cs:77)
Noesis.BuildToolKernel.Dispose () (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:100)
NoesisPostProcessor.Build (System.String platform, Boolean doScan, Boolean doBuild) (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:206)
NoesisPostProcessor.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPath) (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:169)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/AssetPostprocessor.cs:20)
Any thoughts on how to troubleshoot this?
Exception: C:/Users/scott_000/Documents/New Unity Project/Assets/Editor/NoesisGUI/BuildTool/Noesis.dll not unloaded
Noesis.Library.Dispose () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisLibrary.cs:77)
Noesis.BuildToolKernel.Dispose () (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:100)
NoesisPostProcessor.Build (System.String platform, Boolean doScan, Boolean doBuild) (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:206)
NoesisPostProcessor.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPath) (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:169)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/AssetPostprocessor.cs:20)
Any thoughts on how to troubleshoot this?
Re: DLL Violation
Hi,
Are you using Windows 8? We fixed a problem related to this, the patch will be included in v1.0.2 (to be released this friday) but I am going to send you an email with a link to a preview.
Thanks!
Are you using Windows 8? We fixed a problem related to this, the patch will be included in v1.0.2 (to be released this friday) but I am going to send you an email with a link to a preview.
Thanks!
Re: DLL Violation
Heya
(Nice quick response btw). Yes I'm using Windows 8 and was starting suspect it was becoming a Win8 issue.
I did notice it was working fine on a home PC but on my work PC (both win8.1) they seemed to have bottomed out.
If i could grab an early snapshot of the patch that'd be great as i'd be more than happy to beta test its release for you.
(Nice quick response btw). Yes I'm using Windows 8 and was starting suspect it was becoming a Win8 issue.
I did notice it was working fine on a home PC but on my work PC (both win8.1) they seemed to have bottomed out.
If i could grab an early snapshot of the patch that'd be great as i'd be more than happy to beta test its release for you.
Re: DLL Violation
I have sent you an email.
Re: DLL Violation
In case others are following this thread. Problem has been resolved in next patch. Kudos to Jesús for the patch... and that sounded very religious in a interesting way
as I was even tempted to write "Jesús to the rescue" 


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