Right now if I use SRP Unity not call any callbacks on cameras, not call post processing messages... In this case NoesisGUI not rendered at all.
Its will be nice if you give to users fot this situation some methods and instructions like:
1. You must call this before render.
2. Then you must call this after.
3. Issue this plugin event.
4. ...
Just for integration in custom render loop. Maybe it must be (I think its will be better) clear static api which get render loop context and target camera as params without components.
Sample:
var view = SRPUtils.RegisterView(xaml);
///....
SRPUtils.PrepareToRender(view, renderContext);
///...
SRPUtils.RenderToTexture(view, renderContext, renderTarget);
///or
SRPUtils.RenderToCamera(view, renderContext, camera);