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sfernandez
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Re: BETA: NoesisGUI v2.1.0rc3
Do you mean the changes to the Color class?RC3: Why those late API changes?
Sorry for that, it was something we have pending for long time ago and didn't want to delay it to the 2.2 version.
Re: BETA: NoesisGUI v2.1.0rc3
Hi,
It is possible in RC3 to set RenderContext directly from engine instead of NoesisApp::Launcher::RegisterAppComponents(); and context = NoesisApp::FindBestRenderContext(); invocations ?
In logs I see that this create Render Context but my engine create one already.
Cheers,
Jan
It is possible in RC3 to set RenderContext directly from engine instead of NoesisApp::Launcher::RegisterAppComponents(); and context = NoesisApp::FindBestRenderContext(); invocations ?
In logs I see that this create Render Context but my engine create one already.
Cheers,
Jan
Last edited by jasiuj on 26 Feb 2018, 20:51, edited 2 times in total.
Re: BETA: NoesisGUI v2.1.0rc3
re: ghost lines conversation from page 8:
just did some tests on iPhone X with 2.1rc3, and I see lots of ghost lines on edges of controls. You fixed this in beta17 and i confirmed OK (was using Android.)
Do we also need the same or further fix for iPhone? btw, I don't remember seeing the ghost lines on 5s, but that could be due to some resolution or texture difference.
just did some tests on iPhone X with 2.1rc3, and I see lots of ghost lines on edges of controls. You fixed this in beta17 and i confirmed OK (was using Android.)
Do we also need the same or further fix for iPhone? btw, I don't remember seeing the ghost lines on 5s, but that could be due to some resolution or texture difference.
Re: BETA: NoesisGUI v2.1.0rc3
Yes, RenderContext is a helper class. It is part of the Application framework but not implemented in Noesis Core library. Please, have a look at the IntegrationGLUT sample.It is possible in RC3 to set RenderContext directly from engine instead of NoesisApp::Launcher::RegisterAppComponents(); and context = NoesisApp::FindBestRenderContext(); invocations ?
In logs I see that this create Render Context but my engine create one already.
BTW, nothing changed about this in RC3.
Re: BETA: NoesisGUI v2.1.0rc3
This must be a different thing because the fix you mention was applied to all platforms. Is this also happening with opacities?re: ghost lines conversation from page 8:
just did some tests on iPhone X with 2.1rc3, and I see lots of ghost lines on edges of controls. You fixed this in beta17 and i confirmed OK (was using Android.)
Do we also need the same or further fix for iPhone? btw, I don't remember seeing the ghost lines on 5s, but that could be due to some resolution or texture difference.
Re: BETA: NoesisGUI v2.1.0rc3
It's working, thanksYes, RenderContext is a helper class. It is part of the Application framework but not implemented in Noesis Core library. Please, have a look at the IntegrationGLUT sample.
BTW, nothing changed about this in RC3.
Re: BETA: NoesisGUI v2.1.0rc3
I suspect yes - happening at edges of rectangles that are partially transparent, same as the issue before the fix.This must be a different thing because the fix you mention was applied to all platforms. Is this also happening with opacities?re: ghost lines conversation from page 8:
just did some tests on iPhone X with 2.1rc3, and I see lots of ghost lines on edges of controls. You fixed this in beta17 and i confirmed OK (was using Android.)
Do we also need the same or further fix for iPhone? btw, I don't remember seeing the ghost lines on 5s, but that could be due to some resolution or texture difference.
Re: BETA: NoesisGUI v2.1.0rc3
Great! Good news! By the way, would you be interested in sharing those Unigine bindings? There are a few clients writing their own ones and I wonder if we could centralize the effort in a single public repository like the rest of engines.It's working, thanks
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