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C++ Noesis under OpenGL and GLEW how to?

Posted: 05 Oct 2017, 22:16
by Wanderer
It is easy use Noesis with OpenGL in glfw. But how can i use Noesis with GLEW? GLEW is extension, and if I use try use GLEW with Noesis, it dont want compile. It is because Noesis use some own opengl setup?

Re: C++ Noesis under OpenGL and GLEW how to?

Posted: 09 Oct 2017, 18:27
by jsantos
Just an important clarification. NoesisGUI is render agnostic. We provide a few "reference" renderer implementations but you can create a new one from scratch. You can find the source for the reference GL renderer inside the C++ SDK. The renderer is a bit complex because we have to support GL 2.1, GL3+ and GL ES. If you don't need all those paths it can be simplified a lot.

Re: C++ Noesis under OpenGL and GLEW how to?

Posted: 09 Oct 2017, 20:47
by Wanderer
Thanks, but I have no clue how to create own renderer. I have zero experience with OpenGL. I am trying modify existing renderer, but adding glew in to, make complications and errors during building program.

Re: C++ Noesis under OpenGL and GLEW how to?

Posted: 11 Oct 2017, 00:33
by jsantos
Why do you need GLEW?

Re: C++ Noesis under OpenGL and GLEW how to?

Posted: 11 Oct 2017, 11:27
by Wanderer
GLEW is extension which can open some opengl possibilities, as I know. And I hope it can resolve render GUI in another windows, maybe.

Re: C++ Noesis under OpenGL and GLEW how to?

Posted: 18 Oct 2017, 04:07
by jsantos
I don't think you need GLEW at all, but in case you need it, you should understand why and understand the technology. Unfortunately this is not the best place to learn OpenGL but there are many tutorials and places where you can ask about it.

Thanks!