How to use transparent images In UE4
Posted: 07 Feb 2018, 04:46
I have a problem in UE4 like Using transparent images as TextureSource (Unity)
How to solve it in UE4? Thanks.
How to solve it in UE4? Thanks.
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Hi,So, for now, remember: premultiply your textures and don't use PNGs for translucent textures.
How if I just use TGA file, does xaml support TGA?Hi flyingtree,
Yes, if you want to keep using PNG as the source, then you need to convert to TGA to avoid Unreal filling in the color channel of the masked parts. And the premultiplication step has to be performed before the texture is imported, as there's no way to get Unreal's texture import pipeline to do it.