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Crash NoesisRenderDevice.cpp line225
Posted: 16 Mar 2018, 11:12
by UE4
//ShaderResourceTexture is nullptr
switch (Texture->ShaderResourceTexture->GetFormat())
ShaderResourceTexture is at start, in PIE mode
Re: Crash NoesisRenderDevice.cpp line225
Posted: 16 Mar 2018, 22:39
by hcpizzi
Hi,
Could you post the call stack? Does it happen while starting the editor, or starting the PIE game?
Thank you.
Re: Crash NoesisRenderDevice.cpp line225
Posted: 17 Mar 2018, 14:14
by UE4
UE4Editor-RHI.dll!FRHITexture::GetFormat() Line 463 C++ Symbols loaded.
> UE4Editor-NoesisRuntime.dll!FNoesisRenderDevice::CreateTexture(UTexture * InTexture) Line 225 C++ Symbols loaded.
[Inline Frame] UE4Editor-NoesisRuntime.dll!NoesisCreateTexture(UTexture *) Line 24 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!NoesisCreateComponentForUObject(UObject * Object) Line 2196 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!GetProperty<Noesis::TextureSource>(void * BasePointer, UProperty * Property) Line 494 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!NoesisStructWrapper::GetProperty<Noesis::TextureSource>(const TypePropertyData & Data) Line 1057 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!TypePropertyNoesisObjectWrapper<NoesisStructWrapper>::GetComponent(const void * Ptr) Line 1311 C++ Symbols loaded.
Re: Crash NoesisRenderDevice.cpp line225
Posted: 17 Mar 2018, 14:56
by hcpizzi
One more question. Is it a regular texture, or a render target texture?
Re: Crash NoesisRenderDevice.cpp line225
Posted: 24 Mar 2018, 09:15
by hcpizzi
I couldn't reproduce this issue, but I've added extra validation to make sure that pointer is not null in the latest commit to GitHub (
https://github.com/Noesis/UE4Plugin/com ... 503809a7b2).
Re: Crash NoesisRenderDevice.cpp line225
Posted: 24 Mar 2018, 18:24
by UE4
a regulat texture。occurred not often