[UE4] Crash on Remove Array element
Posted: 08 Apr 2018, 06:02
In UE4.18, when I remove a elment in an array, it crashed, the array has 2 elements, and I want to remove at 1
TotalLength : 2 RemoveAt : 1
Code: Select all
Noesis.dll!00007ffd14973690() Unknown
Noesis.dll!00007ffd1499ae52() Unknown
Noesis.dll!00007ffd149925f2() Unknown
Noesis.dll!00007ffd14928513() Unknown
Noesis.dll!00007ffd14994e9d() Unknown
Noesis.dll!00007ffd14933f2e() Unknown
Noesis.dll!00007ffd14933394() Unknown
Noesis.dll!00007ffd14a04948() Unknown
Noesis.dll!00007ffd149b3053() Unknown
Noesis.dll!00007ffd14994e9d() Unknown
Noesis.dll!00007ffd14993245() Unknown
Noesis.dll!00007ffd1494b695() Unknown
Noesis.dll!00007ffd1494d17f() Unknown
Noesis.dll!00007ffd14994e9d() Unknown
Noesis.dll!00007ffd149d80cc() Unknown
Noesis.dll!00007ffd149082f3() Unknown
> [Inline Frame] UE4Editor-NoesisRuntime.dll!Noesis::Delegate<void __cdecl(Noesis::BaseComponent *,Noesis::NotifyCollectionChangedEventArgs const &)>::Invoke(Noesis::BaseComponent *) Line 154 C++
[Inline Frame] UE4Editor-NoesisRuntime.dll!Noesis::Delegate<void __cdecl(Noesis::BaseComponent *,Noesis::NotifyCollectionChangedEventArgs const &)>::operator()(Noesis::BaseComponent *) Line 160 C++
UE4Editor-NoesisRuntime.dll!NoesisArrayWrapperBase::NotifyRemoveAt(unsigned int Index) Line 831 C++
UE4Editor-NoesisRuntime.dll!UNoesisFunctionLibrary::execNoesisArray_Remove(FFrame & Stack, void * const Z_Param__Result) Line 245 C++
UE4Editor-CoreUObject.dll!UFunction::Invoke(UObject * Obj, FFrame & Stack, void * const Z_Param__Result) Line 4542 C++
[External Code]