Hi, I have same situation here. I am new to NoesisGUI, just first try on it.
Environment:
UE4.20.1 (Epic Games official one)
Visual Studio Community 2017 (15.7.5)
I use Noesis-Tutorial Localization sample project for testing (
https://github.com/Noesis/Tutorials/tre ... zation/UE4 )
Then setup Noesis Plugin as Project Plugin
And it shows errors in console as following (I can't add attachment files in forum successful no matter in Firefox/Chrome, so I just paste them)
> InstallPlugin.bat Win64
Found the following engine installations:
4.19 = C:\Program Files\Epic Games\UE_4.19
4.20 = C:\Program Files\Epic Games\UE_4.20
Plugin is not installed in any of the installed engines. Looking for projects...
Found project for plugin at D:\work\unreal-thirdparty\Noesis\noesis-tutorial-test\Samples\Localization\UE4\Localization.uproject
Found associated engine at C:\Program Files\Epic Games\UE_4.20
Copying D:\work\unreal-thirdparty\Noesis\noesis-tutorial-test\Samples\Localization\UE4\Plugins\NoesisGUI\Source\Noesis\NoesisSDK\Bin\windows_x86_64\Noesis.dll to C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\Win64
Building UE4Editor Development Win64
Performing full C++ include scan (building a new target)
Creating makefile for UE4Editor (.uproject file is newer)
Using Visual Studio 2017 14.14.26428 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Target is up to date
Total build time: 4.86 seconds (NoActionsToExecute executor: 0.00 seconds)
Building UE4Game Development Win64
Performing full C++ include scan (building a new target)
Creating makefile for UE4Game (no existing makefile)
Using Visual Studio 2017 14.14.26428 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ERROR: One or more of the modules specified using the '-module' argument could not be found.
(see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
Building UE4Game Shipping Win64
Performing full C++ include scan (building a new target)
Creating makefile for UE4Game (no existing makefile)
Using Visual Studio 2017 14.14.26428 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ERROR: One or more of the modules specified using the '-module' argument could not be found.
(see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
Building UE4Game Development Win64
Performing full C++ include scan (building a new target)
Creating makefile for UE4Game (no existing makefile)
Using Visual Studio 2017 14.14.26428 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ERROR: One or more of the modules specified using the '-module' argument could not be found.
(see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
Building UE4Game Shipping Win64
Performing full C++ include scan (building a new target)
Creating makefile for UE4Game (no existing makefile)
Using Visual Studio 2017 14.14.26428 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ERROR: One or more of the modules specified using the '-module' argument could not be found.
(see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
UnrealBuildTool/Log.txt have similar messages in the end.
(......)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
<>c.<PrintExceptionInfo>b__4_0: ERROR: One or more of the modules specified using the '-module' argument could not be found.
<>c.<PrintExceptionInfo>b__4_0: (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
<>c.<PrintExceptionInfo>b__4_1:
<>c.<PrintExceptionInfo>b__4_1: BuildException: One or more of the modules specified using the '-module' argument could not be found.
<>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in C:\Program Files\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2035
<>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in C:\Program Files\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1480
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
Then I directly opened Localization project, compiled, it seems work fine.
But it gets problems again when I package project as Win64 version.
The last part of Log as following
(...)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
ActionGraph.IsActionOutdated: Localization.exe: Produced item "Localization.exe" doesn't exist.
UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
ParallelExecutor.ExecuteActions: Building 1 action with 8 processes...
ParallelExecutor.ExecuteActions: Localization.exe
ParallelExecutor.ExecuteActions: Module.Localization.cpp.obj : error LNK2005: "void __cdecl EmptyLinkFunctionForStaticInitializationLocalization(void)" (?EmptyLinkFunctionForStaticInitializationLocalization@@YAXXZ) already defined in LocalizationGame.cpp.obj
ParallelExecutor.ExecuteActions: Creating library D:\work\unreal-thirdparty\Noesis\noesis-tutorial-test\Samples\Localization\UE4\Binaries\Win64\Localization.lib and object D:\work\unreal-thirdparty\Noesis\noesis-tutorial-test\Samples\Localization\UE4\Binaries\Win64\Localization.exp
ParallelExecutor.ExecuteActions: D:\work\unreal-thirdparty\Noesis\noesis-tutorial-test\Samples\Localization\UE4\Binaries\Win64\Localization.exe : fatal error LNK1169: one or more multiply defined symbols found
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
<>c.<PrintExceptionInfo>b__4_0: ERROR: UBT ERROR: Failed to produce item: D:\work\unreal-thirdparty\Noesis\noesis-tutorial-test\Samples\Localization\UE4\Binaries\Win64\Localization.exe
<>c.<PrintExceptionInfo>b__4_0: (see C:\Users\USERNAME\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\UBT-Localization-Win64-Development_2.txt for full exception trace)
<>c.<PrintExceptionInfo>b__4_1:
<>c.<PrintExceptionInfo>b__4_1: BuildException: UBT ERROR: Failed to produce item: D:\work\unreal-thirdparty\Noesis\noesis-tutorial-test\Samples\Localization\UE4\Binaries\Win64\Localization.exe
<>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, Boolean bIsRemoteCompile, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in C:\Program Files\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 570
<>c.<PrintExceptionInfo>b__4_1: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in C:\Program Files\Epic Games\UE_4.20\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1673
<>c.<PrintExceptionInfo>b__4_1: ==============================================================================
UnrealBuildTool.RunUBT: Total build time: 8.92 seconds (Parallel executor: 0.00 seconds)
I don't know how to deal with them.
Hope it can be fixed soon! Thank you!