Unity Integration Questions
Posted: 27 Feb 2019, 22:13
Hi all;
I'm investigating options for creation of UIs for use within Unity game engine, and more specifically from within a mod/plugin for the existing Unity based game Kerbal Space Program.
My initial inquiry is towards the method of integration for UIs created with Noesis and how they are compiled / made available to the Unity engine. As I'm working on an external/third-party addon to the game, I am not able to compile the UI/script with the application, and need some way to load the libraries and XAML files from disk at runtime and create the windows dynamically from plugin code (I am able to load my own plugin code compiled into managed .dll's, and believe I can load other managed dlls at runtime; disk access for file reads is not a problem).
Is this something that is doable with Noesis? Does use of the UI's require everything be 'compiled by Unity into the application', or can the libraries and XAML be loaded at runtime?
Any information is much appreciated;
I'm investigating options for creation of UIs for use within Unity game engine, and more specifically from within a mod/plugin for the existing Unity based game Kerbal Space Program.
My initial inquiry is towards the method of integration for UIs created with Noesis and how they are compiled / made available to the Unity engine. As I'm working on an external/third-party addon to the game, I am not able to compile the UI/script with the application, and need some way to load the libraries and XAML files from disk at runtime and create the windows dynamically from plugin code (I am able to load my own plugin code compiled into managed .dll's, and believe I can load other managed dlls at runtime; disk access for file reads is not a problem).
Is this something that is doable with Noesis? Does use of the UI's require everything be 'compiled by Unity into the application', or can the libraries and XAML be loaded at runtime?
Any information is much appreciated;