Considering switching to Noesis GUI
Posted: 06 Mar 2019, 07:45
Hi all,
I tried Noesis GUI for the first time yesterday. I have a long experience making WPF applications using XAML and MVVM patterns. Therefore I could not believe my eyes when I saw this framework.
I absolutely love the framework and the whole though of it, but after playing around for half a day I have some concerns. I'd love to hear how you all solve these problems and how your workflow is.
1. Sample data in design time: Have anyone got this to work with dynamic images, or even at all? I was hoping to make a static ViewModelBuilder and set d:DesignInstance to a hard coded instance of the viewmodel. I could not get this to work with images. Are there any neat tricks? Or do you just hit run in the editor instead?
2. Live updates: In the framework I'm currently using I can make changes to the UI (also a declarative framework) and see them happen live (both when playing and when not playing). Is there anything similar in Noesis or do you really have to run every time? Also some times it seemed like it didn't pick up the changes I made which made this process even worse.
I was hoping to do most of the work in Blend (or any other XAML editor) and work with sample data to do most of the rough work. Then when I feel confident I could try it in Unity and expect to see something similar but probably make a few tweeks.
How is your workflow?
I tried Noesis GUI for the first time yesterday. I have a long experience making WPF applications using XAML and MVVM patterns. Therefore I could not believe my eyes when I saw this framework.
I absolutely love the framework and the whole though of it, but after playing around for half a day I have some concerns. I'd love to hear how you all solve these problems and how your workflow is.
1. Sample data in design time: Have anyone got this to work with dynamic images, or even at all? I was hoping to make a static ViewModelBuilder and set d:DesignInstance to a hard coded instance of the viewmodel. I could not get this to work with images. Are there any neat tricks? Or do you just hit run in the editor instead?
2. Live updates: In the framework I'm currently using I can make changes to the UI (also a declarative framework) and see them happen live (both when playing and when not playing). Is there anything similar in Noesis or do you really have to run every time? Also some times it seemed like it didn't pick up the changes I made which made this process even worse.
I was hoping to do most of the work in Blend (or any other XAML editor) and work with sample data to do most of the rough work. Then when I feel confident I could try it in Unity and expect to see something similar but probably make a few tweeks.
How is your workflow?