Trouble shooting steps in Unity
Posted: 06 Oct 2013, 16:54
Hi, I have reposted the following from the Unity forum
"Hi I exported the xaml from inkscape and then opened it in Blend for VS 2013 Preview. I copied the grid tags from the tux sample posted earlier but i get the error mentioned above in the editor when i press play. When the xaml file is first added to unity I did see a different error. I understand the xaml has to be parsed ... not sure how to re-invoke that step from within unity. "
Okay I see now by just by re-saving the file the real errors show up - for example
[DX9] Assets/XAML/Kids_ZooFun_ColoringBook_inGame.xaml
Parsing MatrixTransformh.Matrix (@22,0)
, expected (1, 3)
XAML code - http://pastebin.com/cAyErUab
I am not sure where to start looking to determine what this error means?
iByte
.ps also Would you point me to a feature in VS XAML editor to reformat the XAML file so it is not all mostly on one line as written by Inkscape. UPDATE: Found it Ctrl+K+D
"Hi I exported the xaml from inkscape and then opened it in Blend for VS 2013 Preview. I copied the grid tags from the tux sample posted earlier but i get the error mentioned above in the editor when i press play. When the xaml file is first added to unity I did see a different error. I understand the xaml has to be parsed ... not sure how to re-invoke that step from within unity. "
Okay I see now by just by re-saving the file the real errors show up - for example
[DX9] Assets/XAML/Kids_ZooFun_ColoringBook_inGame.xaml
Parsing MatrixTransformh.Matrix (@22,0)
, expected (1, 3)
XAML code - http://pastebin.com/cAyErUab
I am not sure where to start looking to determine what this error means?
iByte
.ps also Would you point me to a feature in VS XAML editor to reformat the XAML file so it is not all mostly on one line as written by Inkscape. UPDATE: Found it Ctrl+K+D