[Unity] Seek of Storyboard
Posted: 06 Jun 2019, 13:44
Hi all!
I have one problem with noesis animations... In my project I use a lot of DoTween animations (actualy I have custom simple animation system based on DoTween with custom inspector and design tool) and I want use it in UI too. I have three options in this situation...
1. Dont use DoTween for UI at all... its not useful for me. =)
2. Animate UI with DoTween - its possible, but not so useful because I loose opportunity to use Blend for animation design.
3. Write custom wrapper class wich can hold Storyboards inside and can be part of DoTween sequences... Its very intresting idea for me, but I was unpleasantly surprised that Storyboards doesn't have Seek method...
Its possible evaluate animation for special time positions? Or its not possible for some reasons?
I have one problem with noesis animations... In my project I use a lot of DoTween animations (actualy I have custom simple animation system based on DoTween with custom inspector and design tool) and I want use it in UI too. I have three options in this situation...
1. Dont use DoTween for UI at all... its not useful for me. =)
2. Animate UI with DoTween - its possible, but not so useful because I loose opportunity to use Blend for animation design.
3. Write custom wrapper class wich can hold Storyboards inside and can be part of DoTween sequences... Its very intresting idea for me, but I was unpleasantly surprised that Storyboards doesn't have Seek method...
Its possible evaluate animation for special time positions? Or its not possible for some reasons?