Any suggestions on organizing multiple panels?
Posted: 06 Oct 2013, 20:13
At times, I want to display various GUIPanels. I can have them all added to the same NoesisUI root, each with its own C# script, but this gets a little cluttered. One options is I could just via code add a panel, add its script, and assign a tag to each.
I tried just creating an empty gameobject for each panel, and adding the panel and script, and then parenting the child to the parent root gameobject with the camera assigned. But the results are not visible.
So...when dealing with multiple panels that you want to turn on and off, and the possibility of adding and removing panels, any suggestions on the best approach?
Thanks,
JC
I tried just creating an empty gameobject for each panel, and adding the panel and script, and then parenting the child to the parent root gameobject with the camera assigned. But the results are not visible.
So...when dealing with multiple panels that you want to turn on and off, and the possibility of adding and removing panels, any suggestions on the best approach?
Thanks,
JC