How to set/change font family and size globally in Unity?
Posted: 24 Jun 2019, 08:05
Back in WPF I can achieve this by setting Window's OverrideMetadata() in App class's constructor.
Now in Unity, App is no where to be found. My last (experimental) project went to set FontFamily/FontSize style with almost every control in a resources dictionary, and merge it on every xaml file. This (production) project, I kinda want to avoid that.
Also I want to change font whenever user changes the display language. I have no idea how to do that...
Now in Unity, App is no where to be found. My last (experimental) project went to set FontFamily/FontSize style with almost every control in a resources dictionary, and merge it on every xaml file. This (production) project, I kinda want to avoid that.
Also I want to change font whenever user changes the display language. I have no idea how to do that...