Drop shadows for Path elements
Posted: 08 Oct 2019, 13:35
Hi guys,
Our artist has pre-vised the UI in our game with a strong reliance on having drop shadows on lots of elements on the UI. Most of our UI elements are exported from Illustrator and converted to WPF paths via Microsoft Expression 4 and then is set as a child of a ControlTemplate in a resource dictionary. This works well, but because we are relying on vector geometry, we lose the ability to rasterise out the drop shadows.
I've seen that on your roadmap for 3.0 that you intend to add support for render effects which I'm guessing would allow us to do this in the long run. Are there any suggestions in the meantime to add drop-shadow support for vector geometry?
Cheers,
-Steven
Our artist has pre-vised the UI in our game with a strong reliance on having drop shadows on lots of elements on the UI. Most of our UI elements are exported from Illustrator and converted to WPF paths via Microsoft Expression 4 and then is set as a child of a ControlTemplate in a resource dictionary. This works well, but because we are relying on vector geometry, we lose the ability to rasterise out the drop shadows.
I've seen that on your roadmap for 3.0 that you intend to add support for render effects which I'm guessing would allow us to do this in the long run. Are there any suggestions in the meantime to add drop-shadow support for vector geometry?
Cheers,
-Steven