Following setup tutorial for Unity, error: The tag 'Interaction.Triggers' does not exist in XML namespace
Posted: 16 Oct 2019, 06:55
I'm trying to follow the tutorial: https://www.noesisengine.com/docs/Gui.C ... unity.html
I'm using Visual studio 2019, setup a WPF App (.Net framework), moved the files into the Unity project folder (parent of Assets).
I am able to see the assets folder, 'Select all the required files (XAMLs, Textures, Fonts, Audios, C#), right click and Include In Project.'
But when I try to rebuild, it throws a bunch of errors, starting with "The tag 'Interaction.Triggers' does not exist in XML namespace" MainWindow.xaml line 112.
It seems like it's not able to see any of the 'triggers' in XAML- as if that's not being included.
I have the noesis GUI extensions 2.2.5 NUget package installed, the unity package I imported is 2.2.5, and I downgraded the project settings target framework to .NET 4.5 (since that's what the nuget project said it was using for the version).
Any ideas what is missing/ how to get the sample working in Visual Studio Blend?
I'm using Visual studio 2019, setup a WPF App (.Net framework), moved the files into the Unity project folder (parent of Assets).
I am able to see the assets folder, 'Select all the required files (XAMLs, Textures, Fonts, Audios, C#), right click and Include In Project.'
But when I try to rebuild, it throws a bunch of errors, starting with "The tag 'Interaction.Triggers' does not exist in XML namespace" MainWindow.xaml line 112.
It seems like it's not able to see any of the 'triggers' in XAML- as if that's not being included.
I have the noesis GUI extensions 2.2.5 NUget package installed, the unity package I imported is 2.2.5, and I downgraded the project settings target framework to .NET 4.5 (since that's what the nuget project said it was using for the version).
Any ideas what is missing/ how to get the sample working in Visual Studio Blend?