[Release Candidate] NoesisGUI v3.0.0rc7
π CHANGELOG
π NoesisGUI-NativeSDK-win-3.0.0rc7.zip
π NoesisGUI-NativeSDK-macos-3.0.0rc7.zip
π NoesisGUI-NativeSDK-linux-3.0.0rc7.zip
Platforms included in C++ SDK:
Platforms included in Unity Package:
Platforms included in C# SDK:
π NoesisGUI-NativeSDK-win-3.0.0rc7.zip
π NoesisGUI-NativeSDK-macos-3.0.0rc7.zip
π NoesisGUI-NativeSDK-linux-3.0.0rc7.zip
Platforms included in C++ SDK:
- Windows (x86, x86_64)
- UWP (x86_64)
- iOS (arm, arm64)
- macOS (x86_64)
- WebGL (wasm)
- Android (arm, arm64, x86, x86_64)
- Linux (x86_64, arm, arm64)
Platforms included in Unity Package:
- Windows (x86, x86_64)
- UWP (x86_64)
- iOS (arm, arm64)
- macOS (x86_64)
- WebGL (wasm)
- Android (arm, arm64)
- Linux (x86_64)
Platforms included in C# SDK:
- Windows (x86, x86_64)
- UWP (x86_64)
- iOS (arm, arm64)
- macOS (x86_64)
- WebGL (wasm)
- Android (arm, arm64)
- Linux (x86_64, arm, arm64)
Re: [BETA] NoesisGUI v3.0.0b1
Binary size is one of our strengths against competitors, but many of them are using UPX so we decided to start using it too. We debated about it many times. What's your opinion? Are you having any issue?
Re: [BETA] NoesisGUI v3.0.0b1
You shouldn't be shy of your sizes.
Currently, RenderDoc can't be used with your UPX-compressed examples like Gui.XamlPlayer.exe (see https://github.com/baldurk/renderdoc/issues/425)
I've tried to load decompressed sample, but it won't start.
Also I had various issues with UPX-compressed dlls in the past.
UPX bugs and performance penalties are not needed at development time.
It may make sense later, at final packaging time with thorough testing.
But usually, final app packages are already compressed on all distribution platforms.
Currently, RenderDoc can't be used with your UPX-compressed examples like Gui.XamlPlayer.exe (see https://github.com/baldurk/renderdoc/issues/425)
I've tried to load decompressed sample, but it won't start.
Also I had various issues with UPX-compressed dlls in the past.
UPX bugs and performance penalties are not needed at development time.
It may make sense later, at final packaging time with thorough testing.
But usually, final app packages are already compressed on all distribution platforms.
Re: [BETA] NoesisGUI v3.0.0b2
Beta 2 released
- Feature Support for Unity 2019.3
- Feature Unity High Definition Render Pipeline (HDRP) supported.
- Feature Unity Support for Hot Reloading in Play Mode (disabled by default in global settings).
- Fixed Unity Standalone builds not working.
- Fixed Application resource dictionaries should seal values.
Re: [BETA] NoesisGUI v3.0.0b1
Listening to your feedback, internal reports we received and also bad experiences with our Symbol server we have decided to stop using UPX. It was a bad decision. Thanks!Currently, RenderDoc can't be used with your UPX-compressed examples like Gui.XamlPlayer.exe (see https://github.com/baldurk/renderdoc/issues/425)
Re: [BETA] NoesisGUI v3.0.0b1
Symbol server? I want it.Listening to your feedback, internal reports we received and also bad experiences with our Symbol server we have decided to stop using UPX. It was a bad decision. Thanks!Currently, RenderDoc can't be used with your UPX-compressed examples like Gui.XamlPlayer.exe (see https://github.com/baldurk/renderdoc/issues/425)
What is the url of the Symbol server?
Re: [BETA] NoesisGUI v3.0.0b1
It is an internal server we have for debugging crashes reported by clients. Probably we should include the PDBs in the SDK, right now we were not doing that to reduce size but in 3.0 we have decided to avoid including binaries for samples (they must be built) so maybe we should reconsider this.What is the url of the Symbol server?
Re: [BETA] NoesisGUI v3.0.0b3
Beta 3 released
- Enhancement Improvements and fixes for Inspector.
- Fixed Implemented item Move() for ItemContainerGenerator and Panel (#1550).
- Fixed Assert when connecting element to a different view (#1639).
- Fixed Error spam clearing collections with DataContext bindings (#1572).
- Fixed Unity Different .asset files when importing on mac vs windows (#1636).
Re: [BETA] NoesisGUI v3.0.0b4
Beta4 Released
- Enhancement Added a debug theme (magenta) for default styles.
- Enhancement Improved atlas usage when using Emojis.
- Enhancement System fonts loading performance improvements.
- Enhancement Support for UI scale in Inspector (command-line --scale X).
- Enhancement App Added default font fallbacks for Emojis and Asian scripts.
- Fixed TreeViewItem incorrectly using DataContext as item for the SelectedItem property.
- Fixed Effects incorrectly sampling border.
- Fixed C# Calling base.Measure|ArrangeOverride() was always returning zero.
- Fixed Implemented Window SizeToContent property (#1631).
- Fixed Emojis rendering not working with a few fonts, like Twemoji (#1632).
- Fixed TextBox caret sometimes disappearing or placed over the characters.
- Fixed Caret remains visible after setting IsReadOnly to true in a TextBox.
- Fixed ToolBar overflow panel remains open when overflow items are removed.
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