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jsantos
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Re: [Release Candidate] NoesisGUI v3.0.0rc4

05 May 2020, 17:27

RC4 Released
  • Enhancement Added OculusVR sample to C++ SDK.
  • Enhancement 3D Transforms tutorial.
  • Fixed Render glitches when using 3D Transforms.
  • Fixed Named elements not added to the tree on hot reloading.
  • Fixed Crash invalidating geometries (#1674).
  • Fixed Selection lost when activating Inspector window.
  • Fixed Debug glyph and ramp textures not showing when adorners were selected in Inspector.
  • Fixed C# Not using Key/ModifierKeys native types and converters.
 
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Re: [Release Candidate] NoesisGUI v3.0.0rc4

08 May 2020, 01:48

RC5 Released
  • Enhancement New NoesisGUI Extensions tutorial.
  • Enhancement Inspector improvements:
    • Added 3d subtree content bounds debugging.
    • Avoid scaling adorners and update them only when needed.
    • Prevent the debug canvases from showing in the visual tree.
  • Fixed Caret disappearing when TextBox gets scaled down.
  • Fixed C# Interactivity classes causing memory leaks (#1671).
  • Fixed C# Unity samples using WeakReference pattern to attach to events.
  • Fixed Unity NoesisPostProcessor NullReferenceException after font deletion (#1668).
  • Fixed Unity WebGL build fails with errors (#1676).
 
Vasanth
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Re: [Release Candidate] NoesisGUI v3.0.0rc5

11 May 2020, 13:17

Hi

I am new to Noesis Gui and just downloaded NoesisGUI v.3.0.0rc5. I have been programming on Windows XAML/C# desktop but never succeeded in getting a similar experience with Swift osx for the Mac, and the Cocoa interface. I thought that was the end for my Mac programming, until I came across Noesis yesterday.

I just want to confirm if the following will be the steps if I want to go ahead with also getting my app to run on a Mac. I dont use Xamarin. I dont know C++ coding at all. It is too complex, now that I got so used to C# & XAML.

Step 1: I should buy a Mac Computer.
Step 2: No need to install XCode, as I will not be using C++ version.
Step 3: Install Visual Studio Code for Mac
Step 4: Copy all my C#/XAML files project folder from my Windows computer to a folder on the Mac.
Step 5: Install the Nuget Package for NoesisGUI v3.0.0.rC5 to my C# project.
Step 6: Work on adjusting my existing XAML code to be fitted in with the C# code in conjunction with the Noesis SDK plug in (i.e. linking my buttons, commands etc).
Step 7: Run the program straight from Mac, and see the output on Mac. No need to have a Windows computer to see the output.
Step 8: No need for a Virtual Machine (advantage over old Visual Studio)
Step 9: No need for a large runtime download (advantage over Java)
Step 10: No need to worry about whether the controls are Mac focussed, the ones I will have will look like the ones of Windows. So I dont have to struggle with ViewControllers etc of Cocoa (so this is an advantage of NoesisGui over Xamarin).
Step 11: I am not doing IOS applications, so will not need to worry about IOS.Xamarin dependency. Is this correct? I am only doing desktop application for a normal tax application (business use, not sophisticated gaming tool).
Step 12: Applications can be installed either by download from Web, as a publish to website, for user download, or it can be sent to app store, after the Apple guys check the code, and take the subscription fees.

Let me know if what I am stating above is correct or not, because at this point, with all my previous struggles, it really seems to good to be true.

Thanks
 
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Re: [Release Candidate] NoesisGUI v3.0.0rc6

12 May 2020, 01:28

RC6 Released
  • Enhancement Exposed DispatcherPriority in Dispatcher (#1679).
  • Enhancement Added default font fallbacks for Asian scripts in Linux.
  • Enhancement Binaries for macOS notarized.
  • Enhancement Inspector improvements:
    • Adorners showing as filled paths matching Chrome browser inspection colors.
    • Fixed Changing selected node not updating adorners.
    • Fixed Padding adorner not updated when changing Padding.
    • Fixed HitTest was picking selection path adorner.
  • Fixed Crash if ItemsControl gets destroyed before its ItemCollection.
  • Fixed Missing Info.plist on Noesis.bundle at macOS (#1680).
  • Fixed Issue when hot-reloading pattern paints (#1681).
 
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Re: [Release Candidate] NoesisGUI v3.0.0rc5

12 May 2020, 01:32

Hi,
Let me know if what I am stating above is correct or not, because at this point, with all my previous struggles, it really seems to good to be true.
Yes, all the stated points are correct. You will need a bit of time to star being productive with NoesisGUI but I think you understood perfectly the motivations of this project.
 
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Re: [Release Candidate] NoesisGUI v3.0.0rc7

13 May 2020, 01:18

RC7 Released
  • Enhancement Reviewed samples included in C++ SDK.
  • Enhancement Added 3D transforms to Inventory sample.
  • Enhancement Unity plugin is now a .dylib in macOS.
 
z0rg77
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Re: [Release Candidate] NoesisGUI v3.0.0rc7

14 May 2020, 22:35

Hi there,

it seems that you're using the mv command in your makefile for wasm even in the windows version.
Maybe it's not intended ?

Edit: On RC7

Edit2: I managed to compile wasm samples on linux, this is great ! But after a few seconds of running it I get "Invalid Licence" isn't the WebGL version free for less than 100K revenue ? Is there a way of having a free licence key for more than 30 days ?
 
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Re: [Release Candidate] NoesisGUI v3.0.0rc7

14 May 2020, 23:07

it seems that you're using the mv command in your makefile for wasm even in the windows version.
Maybe it's not intended ?
mv command is also valid on windows. What error are you getting?
Edit2: I managed to compile wasm samples on linux, this is great ! But after a few seconds of running it I get "Invalid Licence" isn't the WebGL version free for less than 100K revenue ? Is there a way of having a free licence key for more than 30 days ?
Yes, you can renew the trial each 30 days. And if you have a project ready to be published that qualifies for an Indie license, please contact us and we will provide you a license.
 
z0rg77
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Re: [Release Candidate] NoesisGUI v3.0.0rc7

14 May 2020, 23:36

I get the error that "mv isn't recognized as a command" when running make all on NoesisApp makefile, a simple replacement with "move" does not work either due to forward slashes in the paths.

Cool for the licence :), I won't hesitate to ask once I'm there.
 
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Re: [Release Candidate] NoesisGUI v3.0.0rc7

15 May 2020, 01:21

I get the error that "mv isn't recognized as a command" when running make all on NoesisApp makefile, a simple replacement with "move" does not work either due to forward slashes in the paths.
Thanks for this report. We recently changed a few things in the makefile and it seems that 'mv' thing is not correct on windows. We will fix it ASAP.

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