Workflow + learning path?
Posted: 04 Jul 2020, 22:07
I'm using Unity, and trying to change out my UI for Noesis.
1. What's the ideal workflow for creating multiple menu's UI for Unity?
2. For someone with no prior experience with XAML/Blend, whats the best learning path?
I've gone through the tutorials, looked at the samples, but really not sure yet how to create multiple menu's, and interact with them dynamically from Unity. So I'm trying to learn more about WPF and Blend (not much out there on Blend, but the basics seem simple enough), to hopefully make it clearer.
I understand the way XAML is structured(similar to HTML/XML), but still unclear on the best workflow for recreating the UI in XAML for multiple menu's, and being able to dynamically interact with it from Unity (loading in dynamic images, dynamically adding in sub components, etc), but hoping it'll be clearer after looking at more tutorials on WPF.
1. What's the ideal workflow for creating multiple menu's UI for Unity?
2. For someone with no prior experience with XAML/Blend, whats the best learning path?
I've gone through the tutorials, looked at the samples, but really not sure yet how to create multiple menu's, and interact with them dynamically from Unity. So I'm trying to learn more about WPF and Blend (not much out there on Blend, but the basics seem simple enough), to hopefully make it clearer.
I understand the way XAML is structured(similar to HTML/XML), but still unclear on the best workflow for recreating the UI in XAML for multiple menu's, and being able to dynamically interact with it from Unity (loading in dynamic images, dynamically adding in sub components, etc), but hoping it'll be clearer after looking at more tutorials on WPF.