- skumbananaaa
- Posts: 6
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Memory Leak
I have a very basic implementation of Noesis in my Engine. I initialize one view, one renderdevice, and two textures, glyphs and ramps. All Textures are released, the RenderDevice is released, the view is released and I call Noesis::GUI::Shutdown().
But still I get a memory leak detected from Noesis of 1704 bytes, any ideas?
But still I get a memory leak detected from Noesis of 1704 bytes, any ideas?
Re: Memory Leak
Until we have better information about leaks (as suggested in #1707) the only way to solve this is starting from a state without leaks and incrementally adding new objects to detect the one that is leaking.
Probably you have global Ptr objects somewhere. Make sure to reset them before shutdown.
Probably you have global Ptr objects somewhere. Make sure to reset them before shutdown.
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