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So much purple!

Posted: 25 Dec 2020, 09:25
by Rocko Bonaparte
I'm getting a lot of placeholder purple in my GUI renders in Unity. I don't see any bizarre artifacts from the same XAML run from Visual Studio. One difference is my button fitter is stripped out when I pass it into Unity for Noesis (so that's why all those buttons are sized wonky here). Nonetheless, I still get purple as padding between my button elements even on screens where they are otherwise uniform.

Here's a particularly outrageous case:
Image

In lieu is just posting a bunch of my XAML, I figured I'd just ask if there's a little gotcha I should keep in mind. I was thinking that I needed to specify colors--including transparent--for all of my borders and rectangles, but that didn't seem to fix anything at all. Alternately, should I avoid the "transparent" color and instead specify it in hex? Or is it something else completely?

It looks to be specific to the ListView I'm using for the center section. You can see in the corners a little of some corner buttons I have that aren't purple at all.

Re: So much purple!

Posted: 27 Dec 2020, 22:36
by jsantos
Information about this and what to do at the following post:

viewtopic.php?f=3&t=2153

Re: So much purple!

Posted: 28 Dec 2020, 05:13
by Rocko Bonaparte
I guess it does!

Well, it links to another post that explains it.

I'll link it here for the next one that asks it haha.

viewtopic.php?f=3&t=2089

Re: So much purple!

Posted: 28 Dec 2020, 10:42
by sfernandez
Thanks for the update :)