Animation Sprites with NoesisGUI
Posted: 16 Apr 2012, 21:08
Hello,
I am developing a 2D game with NoesisGUI and the system that I have choosen for animated sprites is as follows:
- I have a file by every frame and then a ImageBrush each.
- I animate the Fill property of a Rectangle.
I have no problem with this. But after seeing the tutorial about animations in the lastest version of NoesisGUI I decided to modify my code to use atlas-image but I would continue to animate "Fill" instead "Visible" (like you doing in the tutorial) and my questions are:
- Is there some program that generates atlas-image compatible with NoesisGUI? That is, that generate a file with the frames ImageBrush: its link to the atlas, information on the position within it, etc ...
- Is there a performance difference between Fill property or Visible property?
- The limit for atlas-image.. Is limit of graphics card for texture size or NoesisGUI has another?
Best regards and congratulations for your work.
I am developing a 2D game with NoesisGUI and the system that I have choosen for animated sprites is as follows:
- I have a file by every frame and then a ImageBrush each.
- I animate the Fill property of a Rectangle.
I have no problem with this. But after seeing the tutorial about animations in the lastest version of NoesisGUI I decided to modify my code to use atlas-image but I would continue to animate "Fill" instead "Visible" (like you doing in the tutorial) and my questions are:
- Is there some program that generates atlas-image compatible with NoesisGUI? That is, that generate a file with the frames ImageBrush: its link to the atlas, information on the position within it, etc ...
- Is there a performance difference between Fill property or Visible property?
- The limit for atlas-image.. Is limit of graphics card for texture size or NoesisGUI has another?
Best regards and congratulations for your work.