VisualTreeHelper thread safety
Posted: 22 Jan 2021, 15:44
there is c# project in unity3d i try to make some automation of.
is VisualTreeHelper should be threadsafe to use?
or should i use it only from unity's main(update) thread/render thread?
right now there is native dll crashes sometimes from Noesis.VisualTreeHelper:GetDescendantBounds when ui changes midair when called from net worker thread, so i wonder if i shoud report it of there is some threadsafety guidelines i missed?
is VisualTreeHelper should be threadsafe to use?
or should i use it only from unity's main(update) thread/render thread?
right now there is native dll crashes sometimes from Noesis.VisualTreeHelper:GetDescendantBounds when ui changes midair when called from net worker thread, so i wonder if i shoud report it of there is some threadsafety guidelines i missed?